ReplacePrefabOptions Enumeration

Flags for the PrefabUtility.ReplacePrefab function.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Values
Default

Replaces prefabs by matching pre-existing connections to the prefab.

ConnectToPrefab

Connects the passed objects to the prefab after uploading the prefab.

ReplaceNameBased

Replaces the prefab using name based lookup in the transform hierarchy.