Static Editor Flags.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| LightmapStatic |
Considered static for lightmapping. |
| OccluderStatic |
Considered static for occlusion. |
| OccludeeStatic |
Considered static for occlusion. |
| BatchingStatic |
Consider for static batching. |
| NavigationStatic |
Considered static for navigation. |
| OffMeshLinkGeneration |
Auto-generate OffMeshLink. |