Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
DidNotDelete |
Tells the internal implementation that the callback did not delete the asset. The asset will be delete by the internal implementation. |
FailedDelete |
Tells Unity that the file cannot be deleted and Unity should leave it alone. |
DidDelete |
Tells Unity that the asset was deleted by the callback. Unity will not try to delete the asset, but will delete the cached version and preview file. |