The raw key code for keyboard events.
Used in EventType.KeyDown and EventType.KeyUp events; this returns KeyCode value that matches the physical keyboard key. Use this for handling cursor keys, function keys etc.
See Also: Event.character.
// Detects keys pressed and prints their keycode
function OnGUI() {
var e : Event = Event.current;
if (e.isKey) {
Debug.Log("Detected key code: " + e.keyCode);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Event e = Event.current;
if (e.isKey)
Debug.Log("Detected key code: " + e.keyCode);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
e as Event = Event.current
if e.isKey:
Debug.Log(('Detected key code: ' + e.keyCode))