The current event that's being processed right now.
function OnGUI() { Debug.Log("Current detected event: " + Event.current); }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { Debug.Log("Current detected event: " + Event.current); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): Debug.Log(('Current detected event: ' + Event.current))