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ParticleSystem
All Members
Variables
duration
emissionRate
enableEmission
gravityModifier
isPaused
isPlaying
isStopped
loop
particleCount
playbackSpeed
playOnAwake
randomSeed
startColor
startDelay
startLifetime
startRotation
startSize
startSpeed
time
Functions
Clear
Emit
GetParticles
IsAlive
Pause
Play
SetParticles
Simulate
Stop
Inherited Variables
animation
audio
camera
collider
constantForce
gameObject
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
particleSystem
renderer
rigidbody
tag
transform
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponentInChildren
GetComponents
GetComponentsInChildren
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
operator !=
operator ==
operator bool
function
Clear (withChildren :
boolean
= true) :
void
Parameters
Name
Description
withChildren
Clear all child particle systems as well.
Description
Remove all particles in the particle system