Name | Description |
---|---|
withChildren | Check all child particle systems as well. |
boolean - true if the particle system is done emitting particles and all particles are dead.
Is the particle system done emitting particles and are all particles dead?
// Auto destruct script that can be added to the root particle system
// of a particle effect. It will destroy the gameobject and its children.
using UnityEngine;
public class AutoDestructParticleSystem : MonoBehaviour
{
void LateUpdate ()
{
if (!particleSystem.IsAlive())
Object.Destroy (this.gameObject);
}
}