Note: Screen shots and menu choices may differ between release versions.
This document explains how to activate In-App Purchasing (IAP).
The Unity IAPSee IAP More info
See in Glossary package provides coded and codeless approaches that you set up to:
- Allow users to buy items in your games.
- Connect to stores so that you can obtain revenue from these purchases.
Here is an overview of the steps:
Put it all together:
You can also do many of these steps, or fine tune what you create, with the In-App Purchasing API.
Note: The Samsung Galaxy store is now obsolete and is no longer supported in the Unity In-App Purchasing package 4.0.0 and higher. This guide to configure the Samsung Galaxy store only applies to the IAP package version 3.1.0 and earlier. If you’re using the Unity IAP package 4.0.0 and higher and want to implement a Samsung Galaxy store, use the Unity Distribution Platform instead.
This will automatically install the IAP package from the package manager, providing you with new features and menu items to help you manage IAP.
Your task will be to create items for players to buy and obtain their identifiers.
To make this happen behind the scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, you must tie product identifiers (strings) to each item you are selling, using a specified format. Some stores require that you customize the Product ID for their stores.
Refer to the Unity Learn IAP classes for more guidance.
Important notes if you are upgrading from Unity IAP version 2.x to future versions.
If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to future versions, complete the following actions in order to resolve compilation errors:
IAPProductCatalog.json
and BillingMode.json
from Assets/Plugins/UnityPurchasing/Resources/
to Assets/Resources/
AppleTangle.cs
and GooglePlayTangle.cs
FROM: ‘AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More infoAssets/Scripts/UnityPurchasing/generated
.Assets/Plugins/UnityPurchasing
from your
project.The following error messages may indicate that Unity IAP is disabled in the Unity Cloud Services window, or that Unity is disconnected from the Internet:
* CS0246
* System.Reflection.ReflectionTypeLoadException
* UnityPurchasing/Bin/Stores.dll
* UnityEngine.Purchasing
To resolve these errors:
Reload the Services window by closing, then reopening it. Once reloaded, ensure that the Unity IAP service is enabled. If this doesn’t work, try disconnecting and reconnecting to the Internet, then sign back into Unity Services and re-enable Unity IAP.
Note: You must have an Owner or Manager role for the project.