With this tool you can create temporary placeholder spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary (2D) graphics. You can use these in your project during development and then replace them with the graphics you want to use.
Select Assets>Create>Sprites and then select the placeholder sprite you want to make (square, triangle, diamond, hexagon, or polygon).
Your new placeholder sprite appears as a white shape in the assetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary folder you currently have open. The new sprite’s name defaults to its shape name but you have the option to rename your sprite when it is first created. If you are not sure what you want to call it, leave it as the default; you can change it later by clicking on it.
You can drag and drop your placeholder sprite into the Scene ViewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary or Hierarchy to start using it in your project.
To change your placeholder sprite, click on it in the Scene View and then edit via the Sprite Renderer Component in the InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, allowing you to inspect and edit the values. More info
See in Glossary.
Edit the Sprite field: You can click on the small circle to the right of the input field to bring up the Sprite Selector where you can browse and select from a menu of available 2D graphic assets.