All brush editors added must inherit from
GridBrushEditorBase provides a fixed set of APIs for drawing of inspectorsA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, allowing you to inspect and edit the values. More info
See in Glossary on the Palette window and drawing of GizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
See in Glossary on the Scene ViewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary.
public virtual GameObject validTargets
This returns a list of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary which are valid targets to be painted on by the brush. This appears in the dropdown in the Palette window. Override this to have a custom list of targets which this Brush can interact with.
public virtual void OnPaintInspectorGUI()
This displays an inspector for editing Brush options in the Palette. Use this to update brush functionality while editing in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view.
public virtual void OnSelectionInspectorGUI()
This displays an inspector for when cells are selected on a target Grid. Override this to show a custom inspector view for the selected cells.
public virtual void OnPaintSceneGUI(GridLayout grid, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, bool executing)
This is used for drawing additional gizmos on the Scene View when painting with the brush. Tool is the currently selected tool in the Palette. Executing returns whether the brush is being used at the particular time.