The Fog effect overlays a color onto objects depending on how far away they are from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary. This simulates fog or mist in outdoor environments and can also hide the clipping of objects when a __Camera__’s far clip plane moves forward for performance.
The Fog effect creates screen-space fog based on the Camera’s depth texture. Fog settings are on the Scene tab of the Lighting window (menu: Window > RenderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary > Lighting Settings).
For further information on how to use Deferred Fog in Unity, refer to the Deferred Fog documentation in the Post Processing package.
2019–05–07 Page published
New feature in 5.6