Once you have set up your project for Unity Services, you can enable the Unity IAPSee IAP More info
See in Glossary service.
In the Services window, select In-App Purchasing.
Click the Enable button to enable In-App Purchasing.
The following error messages may indicate that Unity IAP is disabled in the Unity Cloud Services window, or that Unity is disconnected from the Internet:
To resolve these errors, first try reloading the Services window. A quick way to do this is to close it and then reopen it. Once reloaded, make sure that Unity IAP is enabled.
If this doesn’t work, try disconnecting and reconnecting to the Internet, then sign back into Unity Services and re-enable Unity IAP. Only users with Unity Services “owner” or “manager” roles for the registered organisation can enable the Unity IAP Service.
See in Glossary choice in your AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary settings, a dialog window will appear asking about the target age for users of your app in order to ensure COPPA compliance. Choose the appropriate answer and then click Save Changes.
To import the Unity IAP package into your project, click Import.
When you import the package, a new folder called Plugins is automatically added to your project. This folder contains UnityPurchasing assetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary required to use Unity IAP.
Click Back to services to review the Services panel.
Make sure that that Analytics and In-App Purchasing are both labelled ON as shown below.
You can now begin implementing Unity In-App Purchases into your project.
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