The Streaming Controller component is part of the Texture Streaming system. Add a Streaming Controller to GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary if you want to use Texture Streaming to load their mip maps into Unity at run time.
For more details on how to use the Streaming Controller component, see the documentation page Texture Streaming API: Control Cameras for Texture Streaming
|PropertyA generic term for the editable fields, buttons, checkboxes, or menus that comprise a component. An editable property is also referred to as a field. More info
See in Glossary
|Mip Map Bias||Use this setting to force Unity to load smaller or larger mipmap levels than the one that the Texture Streaming system has chosen for those Textures. Use the numerical field to set the offset that Unity applies to the mipmap level. Unity adds this offset to all Textures visible from this Camera.
To control this via API, use StreamingController.streamingMipmapBias.