public __Sprite__A 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. [More info](Sprites.html)<span class="tooltipGlossaryLink">See in [Glossary](Glossary.html#Sprite)</span> sprite
This is the sprite that is rendered for the Tile.
public Color color
This is the color that tints the sprite used for the Tile.
public Matrix4x4 transform
This is the transform matrix used to determine the final location of the Tile. Modify this to add rotations or scaling to the tile.
public __GameObject__The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject's functionality is defined by the Components attached to it. [More info](class-GameObject.html)<span class="tooltipGlossaryLink">See in [Glossary](Glossary.html#GameObject)</span> gameobject
public TileFlags flags
These are the flags which controls the Tile’s behaviour. See TileFlags above for more details.
public Tile.ColliderType colliderType
This controls the colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary shape generated by the Tile for an attached Tilemap Collider 2D component. See documentation on
Tile.ColliderType for more details.