Version: 2018.4
Timeline overview
Creating a Timeline Asset and Timeline instance

Using the Timeline window

Use the TimelineGeneric term within Unity that refers to all features, windows, editors, and components related to creating, modifying, or reusing cut-scenes, cinematics, and game-play sequences. More info
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window to create Timeline AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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and Timeline instances, record animation, schedule animation, and create cinematic content. This section shows you how to do the following tasks:


  • 2019–08–20 Page published

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Timeline overview
Creating a Timeline Asset and Timeline instance