Unity IAP features support for Microsoft’s In App Purchase(In-app Purchase) Revenue from “micro-transactions” within a game. More info
See in Glossary simulator, which allows you to test IAP purchase flows on devices before publishing your application.
The simulator can be enabled when configuring Unity IAPSee IAP More info
See in Glossary before initialization, as follows:
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.Configure<IMicrosoftConfiguration>().useMockBillingSystem = true;
Make sure you disable the mock billing system before publishing your application.
• 2017–05–16 Page amended