Under the Publishing Settings panel on the Player settings for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary, there’s a drop down menu called Compilation overrides. There are 3 settings:
Value | Function |
---|---|
None | Unity compiles all C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary with the Mono C# compiler. |
Use Net Core Partially | Unity compiles scripts that are in folders Assets/Plugins , Assets/Standard Assets and Assets/Pro Standard Assets with the Mono C# compiler, and uses the Microsoft C# compiler for the rest. |
Use Net Core | Unity compiles all scripts with the Microsoft C# compiler. |
Both compilers have their ups and downs. Compiling scripts with the Mono C# compiler will allow them to be referenced by JavaScript scripts, which, for example, is needed for Angry Bots (hence you have to set it to none). However, using the Microsoft C# compiler will allow you to use Microsoft specific APIs without the need for plugins - just wrap the code in #if ENABLE_WINMD_SUPPORT/#endif, and it will compile and work just fine.
You can find a log in <user>\AppData\Local\Microsoft\AppCertKit
which might contain additional information about the failure.
No worries. Here’s all of them:
UNITY_WINRT | Defined on all scripts |
UNITY_WSA | Defined on all scripts |
UNITY_WINRT_10_0 | Defined on all scripts |
UNITY_WSA_10_0 | Defined on all scripts |
ENABLE_DOTNET | Defined on all scripts when using .NET scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info See in Glossary |
ENABLE_IL2CPP | Defined on all scripts when using IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building Projects for some platforms. More info See in Glossary scripting backend |
NETFX_CORE | Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend |
WINDOWS_UWP | Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend or IL2CPP scripting backend with .NET 4.6 compatibility level |
ENABLE_WINMD_SUPPORT | Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend or IL2CPP scripting backend with .NET 4.6 compatibility level |
See also platform dependent compilation.
There could be couple of reasons:
• 2017–05–16 Page amended