The GPU Usage ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating or in your game logic. More info
See in Glossary displays where GPU time is spent in your game. When you select this Profiler, the lower pane displays hierarchical time data for the selected frame. Select an item from the Hierarchy to see a breakdown of contributions in the right-hand panel. See documentation on the Profiler window to learn more about the information in the Profiler.
Note that GPU profiling is disabled when Graphics Jobs (Experimental) is enabled in the Player settings. See documentation on Standalone Player settings for more information. On macOS, GPU profiling is only available under OSX 10.9 Mavericks and later versions.
|Windows||D3D9, D3D11, D3D12, OpenGL coreThe back-end Unity uses to support the latest OpenGL features on Windows, MacOS X and Linux. More info
See in Glossary, OpenGL ES 2.0, OpenGL ES 3.x, Vulkan
|Mac OS X||OpenGL core||Supported.|
|Metal||Not available. Use XCode’s GPU Frame Debugger UI(User Interface) Allows a user to interact with your application. More info
See in Glossary instead.
|Linux||OpenGL core, Vulkan||Supported.|
|PlayStation 4||libgnm||Supported (an alternative is Razor).|
|Xbox OneMicrosoft’s eighth generation video game console.
See in Glossary
|D3D11||Supported (an alternative is PIX).|
See in Glossary
|WebGL 1.0 and WebGL 2.0||Not available.|
|Android||OpenGL ES 2.0, OpenGL ES 3.x||Supported only on devices running NVIDIA or Intel GPUs.|
|iOSApple’s mobile operating system. More info
See in Glossary, tvOS
|Metal, OpenGL ES 2.0, OpenGL ES 3.0||Not available. Use XCode’s GPU Frame Debugger UI instead.|
|Tizen||OpenGL ES 2.0||Not available.|
The Editor supports profiling on Windows with Direct3D 9 and Direct3D 11 APIs only. This has both advantages and disadvantages: it is convenient for quick profiling, because it means you don’t need to build the Player; however, the Profiler is affected by the overhead of running the Unity Editor, which can make the profiling results less accurate.
2017–11–21 Page published
Removed Samsung TV support.
Did you find this page useful? Please give it a rating: