Version: 2018.3 (switch to 2019.1 )
Timeline overview
Creating a Timeline Asset and Timeline instance
Other Versions

Timeline workflows

The TimelineGeneric term within Unity that refers to all features, windows, editors, and components related to creating, modifying, or reusing cut-scenes, cinematics, and game-play sequences. More info
See in Glossary
Editor window provides many different workflows for creating Timeline AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary
and instances, recording animation, scheduling animation, and creating cinematic content. This section documents the following workflows:


Did you find this page useful? Please give it a rating:

Timeline overview
Creating a Timeline Asset and Timeline instance