Call the RegisterStore
method supplying a name for your store and your implementation, which must implement the IStore interface.
public override void Configure() {
RegisterStore(“GooglePlay”, InstantiateMyStore());
}
private void InstantiateMyStore() {
if (Application.platform == RuntimePlatform.Android) {
return new MyAlternativeGooglePlayImplementation ();
}
return null;
}
The store name must match the name developers use when defining products for your store so Unity IAPSee IAP More info
See in Glossary uses the correct product identifiers when addressing your store.
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