Unity Cloud Build supports projects stored in Mercurial repositories. Your can host your repository on Bitbucket or on a private server.
To connect to your repository, Unity Cloud BuildSee Cloud Build More info
See in Glossary requires that you supply appropriate access credentials. This applies to Mercurial repositories hosted on Bitbucket or elsewhere.
In the Services window, next to Cloud Build click the OFF button to switch it ON:
In the CLOUD BUILDA continuous integration service for Unity Projects that automates the process of creating builds on Unity’s servers. More info
See in Glossary window, click the Cloud Build toggle to enable Cloud Build for your Project.
In the services__ SOURCE CONTROL__ window:
From the SOURCE CONTROL HOST TYPE drop-down menu, select Mercurial.
In the SOURCE CONTROL HOSTING URL field, enter the URL of the Mercurial repository. For information on the format of the URL, see the URL syntax section below.
Click the Next button.
To connect to your repository, you must specify the URL to your Mercurial server. You can specify the URL to use the following protocols:
HTTPS
SSH
The following are examples of URLs for bitbucket:
https://github.com/youraccount/yourrepo
git@bitbucket.org:youraccount/yourrepo.git
Use the format that is most convenient for you. Unity Cloud Build automatically re-writes the URL into the format it needs.
On your Mercurial server, create a user name for Unity Cloud Build and assign a secure password. If your Mercurial host supports it, make this a read-only user account.
In the GRANT ACCESS window, enter the user name and password.
To configure the runtime platform for your app, in the Unity Editor, go to the ServicesA Unity facility that provides a growing range of complimentary services to help you make games and engage, retain and monetize audiences. More info
See in Glossary window and make the following changes:
From the TARGET LABEL drop-down menu, select a build platform.
From the BRANCH drop-down menu, select the branch from which to build your project. The default branch in most Git repositories is “master”. If you are building for multiple build targets, you can configure a different branch for each build target.
In the PROJECT SUBFOLDER field, enter the the folder in your project that contains your Unity project; specifically the AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary and ProjectSettings folders. The path to the folder is typically similar to NewGameProject/Src/UnityProject/
Note: If your Unity project is not at the root of your repository, you must complete the PROJECT SUBFOLDER field.
Optionally, uncheck the AUTO-BUILD checkbox if you do not want Cloud Build to automatically build your Project when you make changes to your Project. For more information, see Automated Build Generation.
2018–04–10 Page published with editorial review
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.