SketchUp is software that is commonly used for architecture modeling. Unity reads SketchUp files directly and supports the following SketchUp features:
Tip: For information on how to export an FBX file from SketchUp, see Exporting from other applications.
To import a SketchUp file directly into Unity, drag it into the AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary folder using the Finder (MacOS) or the File Manager (Windows).
When you click the Asset file inside Unity, the Model InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
See in Glossary appears in a special Sketch Up tab:
Property: | Function: | |
---|---|---|
SketchUp | ||
Generate Back Face | Generate back-facing polygons in Unity. By default, Unity only imports the front-facing polygons to reduce polygon counts unless there is Material assigned to the back-facing polygons in SketchUp. | |
Merge Coplanar Faces | Merge coplanar faces when generating meshes in Unity. | |
Unit Conversion | Length measurement to unit conversion. | |
Unit drop-down box | Choose the unit to use for the conversion. Defaults to Meters. | |
Value to convert | This value determines how the Scale Factor is calculated (see Unit conversion below). | |
Longitude | Read-only value from the Geo Coordinate system, used to identify a position on a geographic system. | |
Latitude | Read-only value from the Geo Coordinate system, used to identify a position on a geographic system. | |
North Correction | Read-only value from the Geo Coordinate system, used to describe the angle needed to rotate North to the Z axis. | |
Select Nodes | Open a window where you can specify which nodes to import. A node represents an Entity, Group, or Component Instance in SketchUp. For example, if you have one file containing several couches, you can select the one you want to import. For more information, see Selecting SketchUpNodes below. |
The rest of the options on the Inspector window are the regular FBX Model import options that are available for any 3D modeling application.
By default, Unity scales SketchUp models to 1 meter (0.0254 inches) to 1 unit length.
Changing the default Unit Conversion values affects the scale of the imported file:
Unity supports the visibility setting in the SketchUp file for each node. If a node is hidden in the SketchUp file, Unity does not import the node by default. However, you can override this behavior by clicking the Select Nodes button to display the SketchUp node hierarchy in the SketchUp Node Selection Dialog window.
Each group and component instance in the file appears in the hierarchy as a node, which you can select or deselect. When you are finished selecting the nodes to include, click the OK button to import only the checked nodes.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.