This page gives an overview of the default Unity keyboard shortcuts. You can also download a PDF of the table for Windows and MacOSX. Where a command has Ctrl/Cmd as part of the keystroke, this indicates that the ControlA function for displaying text, buttons, checkboxes, scrollbars and other features on the user interface. More info
See in Glossary key should be used on Windows and the Command key on MacOSX.
The Mac trackpad also has a number of shortcuts for navigating the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary. See Scene view navigation to learn more about these.
Tools | |
Keystroke | Command |
Q | Pan |
W | Move |
E | Rotate |
R | Scale |
T | Rect Tool |
Z | Pivot Mode toggle |
X | Pivot Rotation Toggle |
V | Vertex Snap |
CTRL/CMD+LMB | Snap |
GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary |
|
Ctrl/Cmd+Shift+N | New empty game object |
Alt+Shift+N | New empty child to selected game object |
Ctrl/Cmd+Alt+F | Move to view |
Ctrl/Cmd+Shift+F | Align with view |
Shift+F or double-F | Locks the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary view cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary to the selected GameObject |
Window | |
Ctrl/Cmd+1 | Scene |
Ctrl/Cmd+2 | Game |
Ctrl/Cmd+3 | InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info See in Glossary |
Ctrl/Cmd+4 | Hierarchy |
Ctrl/Cmd+5 | Project |
Ctrl/Cmd+6 | Animation |
Ctrl/Cmd+7 | ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating or in your game logic. More info See in Glossary |
Ctrl/Cmd+9 | Asset storeA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole Project examples, tutorials and Editor extensions. More info See in Glossary |
Ctrl/Cmd+0 | Version ControlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info See in Glossary |
Ctrl/Cmd+Shift+C | Console |
Edit | |
Ctrl/Cmd+Z | Undo |
Ctrl+Y (Windows only) | Redo |
Cmd+Shift+Z (Mac only) | Redo |
Ctrl/Cmd+X | Cut |
Ctrl/Cmd+C | Copy |
Ctrl/Cmd+V | Paste |
Ctrl/Cmd+D | Duplicate |
Shift+Del | Delete |
F | Frame (centre) selection |
Ctrl/Cmd+F | Find |
Ctrl/Cmd+A | Select All |
Ctrl/Cmd+P | Play |
Ctrl/Cmd+Shift+P | Pause |
Ctrl/Cmd+Alt+P | Step |
Selection | |
Ctrl/Cmd+Shift+1 | Load Selection 1 |
Ctrl/Cmd+Shift+2 | Load Selection 2 |
Ctrl/Cmd+Shift+3 | Load Selection 3 |
Ctrl/Cmd+Shift+4 | Load Selection 4 |
Ctrl/Cmd+Shift+5 | Load Selection 5 |
Ctrl/Cmd+Shift+6 | Load Selection 6 |
Ctrl/Cmd+Shift+7 | Load Selection 7 |
Ctrl/Cmd+Shift+8 | Load Selection 8 |
Ctrl/Cmd+Shift+9 | Load Selection 9 |
Ctrl/Cmd+Alt+1 | Save Selection 1 |
Ctrl/Cmd+Alt+2 | Save Selection 2 |
Ctrl/Cmd+Alt+3 | Save Selection 3 |
Ctrl/Cmd+Alt+4 | Save Selection 4 |
Ctrl/Cmd+Alt+5 | Save Selection 5 |
Ctrl/Cmd+Alt+6 | Save Selection 6 |
Ctrl/Cmd+Alt+7 | Save Selection 7 |
Ctrl/Cmd+Alt+8 | Save Selection 8 |
Ctrl/Cmd+Alt+9 | Save Selection 9 |
AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info See in Glossary |
|
Ctrl/Cmd+R | Refresh |
Note: The following Animation hotkeys only work in the Animation window.
Animation | |
Shift+Comma | First KeyframeA frame that marks the start or end point of a transition in an animation. Frames in between the keyframes are called inbetweens. See in Glossary |
Shift+K | Key Modified |
K | Key Selected |
Shift+Period | Last Keyframe |
Period | Next Frame |
Alt+Period | Next Keyframe |
Space | Play Animation |
Comma | Previous Frame |
Alt+Comma | Previous Keyframe |
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