Open the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole Project examples, tutorials and Editor extensions. More info
See in Glossary, sign in, and download the latest version of Asset Store Tools.
Once downloaded and imported to your project, you should see the “AssetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary Store Tools” menu appear in your ToolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary. Scroll down and click the Package Manager button.
With the Package Manager open, click the link in the top right-hand corner that reads Publisher account.
This brings up a window that prompts you to create your Publisher Account. You need to fill out your name, publisher URL, publisher description (including an email support address for your packages) and key images.
Once you’re done, hit Save.
Once you have your Publisher Account for the Asset Store set up, log into the Publisher Administration portal here: https://publisher.assetstore.unity3d.com/
The Publisher Administration portal contains a number of tabs:
Sales allows you to track all purchases made by customers, organised by package name. Quantity of Sales and Gross Revenue are shown here, as well as any refunds (if applicable).
Free Downloads allows you track all packages you have published on the Asset Store for free, much the same as the Sales tab.
Revenue shows your revenue for any given month since you started selling on the Asset Store. Credits, debits, your balance and recent payouts are shown here.
Pending shows any outstanding packages you have submitted, that are pending approval from our Vetting Team, before being accepted for sale on the Asset Store.
Verify Invoice allows you to verify a purchase using an invoice number - for example, if a customer has purchased on of your assets and needs support with it.
Users allows you to add a number of administrative users (teammates, employees, colleagues) to your master account.
Payout allows you to specify how you would like to receive your earnings. You can amend your payout details for the Asset Store at any point.
There are three options when receiving payouts from the Asset Store.
Paypal: No transaction fee. Monthly transfers. No minimum transfer.
Wire: $20 Transaction fee. Quarterly transfers. Minimum transfer of $250.
Check (US only): $15 transaction fee. Quarterly transfers. Minimum transfer of $250.
Check the appropriate box in the Payout tab and fill out your details.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.