Version: 2018.3 (switch to 2019.1 )
AudioGroup Inspector
Native Audio Plugin SDK
Other Versions

Overview of Usage and API

The AudioMixer is a very self-contained assetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary
with a streamlined API.

  • Using the Snapshot and AudioGroup objects
  • Transitioning Snapshots
  • Blending Snapshot states
  • Finding Groups
  • Re-routing at Runtime

Example Usages

A couple of music-related demos can be found in the audio demos repository.

Also the native audio plugin repository provides the official SDK for developing custom extensions as well as many examples of such involving complex routing and custom processing/generation of audio in the mixer.

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AudioGroup Inspector
Native Audio Plugin SDK