Receipt Verification
Here are the implementation details:
For iOS
receipt parameter
- If you leave this as null, this transaction will show up in Unverified Revenue
- If you are writing a Native iOSApple’s mobile operating system. More info
See in Glossary plugin
- If you are using Unibill plugin
- If you are using Prime31 plugin
- Pass in StoreKitTransaction’s “base64EncodedTransactionReceipt” property as the receipt.
signature parameter
Pass in null since this is not used.
For Android
To validate Android monetization, please enter your Google Public API Key in your AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary dashboard Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
See in Glossary Form.
The Google Public API Key is needed for implementing receipt verification for in-app purchases (IAP) on Google Play. Your Google Public Key is under Google Play Developer console > All applications > Services & APIs > Your License Key For This Application. This is optional, but if you are developing for Android and have in-app purchases, we highly recommend implementing it.
receipt parameter
- If you leave this as null, this transaction will show up as Unverified Revenue
- If you are writing a Native Android plugin
- Pass in the the purchase data for the order, which is a String in JSON format that is mapped to the INAPP_PURCHASE_DATA key in the response Intent.
- If you are using Unibill plugin
- If you are using Prime31 plugin
- Pass in GooglePurchase “originalJson” property
signature parameter
- If you leave this as null, this transaction will show up as Unverified Revenue
- If you are writing a Native Android plugin
- Pass in the the signature, which is mapped to the INAPP_DATA_SIGNATURE key in the response Intent.
- If you are using Unibill plugin
- If you are using Prime31 plugin
- Pass in GooglePurchase “signature” property.
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