Version: 2018.3 (switch to 2019.1 )
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Dithering

The effect descriptions on this page refer to the default effects found within the post-processing stack.

Dithering is the process of intentionally applying noise as to randomize quantization error. This prevents large-scale patterns such as color banding in images.

Scene with Dithering
Scene with Dithering
Scene without Dithering
Scene without Dithering

Requirements

  • ShaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
    See in Glossary
    model 3

See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.


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