DataPrivacy class configures the Unity AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary service based on the player’s data privacy management choices.
public class DataPrivacy
DataPrivacy class automatically fetches the player’s data privacy status and configures the Analytics service accordingly.
FetchPrivacyUrl() function to fetch the the URL of the player’s personal data management page. Open the URL to give the player the option to manage their data privacy settings.
This page details the following functions:
Prepares the Data Privacy API for use.
public static void Initialize()
This function creates a hidden GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary and adds an instance of the
DataPrivacy class to it as a component.
On Unity 5.1 or earlier, call
Initialize() early in your application startup (ideally, right after you call
UnityAnalytics.StartSDK (projectId). Newer versions of Unity call
Gets the URL of the player’s personal data management page.
public static void FetchPrivacyUrl(Action<string> success, Action<string> failure = null)
Action<String> success — The Action object to invoke when the URL is successfully retrieved. The string passed to the Action contains the URL.
Action<String> failure — The Action object to invoke when Unity cannot retrieve the URL. The string passed to the Action contains the reason for the failure.
Open the URL passed to your
success function in a browser or webview to give the player the opportunity to manage their data protection options. You can use
Application.OpenURL() to open the page.
The URL is valid for a short period of time. Always fetch the URL immediately before opening it.
2018–11–05 Page published with limited editorial review
Removed Editor menu command for inserting the Data Privacy button. Added the Data Privacy Button prefab.
New feature in Unity 2018.1.
Removed FetchOptOutStatus function in 2018.3.
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