In order to create occlusion primitives which are openable and closable at runtime, Unity uses Occlusion Portals.
|Open||Indicates if the portal is open (scriptable).|
|Center||Sets the center of the Occlusion AreaA component which defines a 3D space within which to apply Occlusion Culling to moving objects. More info
See in Glossary. By default this is 0,0,0 and is located in the center of the box.
|Size||Defines the size of the Occlusion Area.|
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