Version: 2018.3 (switch to 2019.1 )
Setting up Image Targets
Adding Image Targets to your Scene
Other Versions

Importing and activating the Target Database in Unity

In the Unity Editor, navigate to AssetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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> Import Package > Custom Package and find the package on your hard drive. In the Import Unity Package window, click the Import button.

Select the ARCamera from the Hierarchy window and, in the Inspector window, navigate to the Vuforia Behaviour (Script) component and click on the Open Vuforia configuration button.

Accessing Vuforia configuration settings
Accessing Vuforia configuration settings

In the Vuforia Configuration window, under Datasets, select and check both the Load [DatabaseName] Database and Activate checkboxes. This activates your Image Target database for use with Unity.

Activating imported Image Target database
Activating imported Image Target database

  • 2018–03–28 Page published with editorial review

  • Vuforia documentation updated for Unity XR API in 2017.3

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Setting up Image Targets
Adding Image Targets to your Scene