Version: 2017.4
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EditorUtility.OpenFolderPanel

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public static method OpenFolderPanel(title: string, folder: string, defaultName: string): string;
public static string OpenFolderPanel(string title, string folder, string defaultName);

Description

Displays the "open folder" dialog and returns the selected path name.

See Also: OpenFilePanel, SaveFolderPanel functions.


Open Folder Panel.

#pragma strict
public class OpenFolderPanelExample extends EditorWindow {
	@MenuItem("Example/Load Textures To Folder")
	static function Apply() {
		var path: String = EditorUtility.OpenFolderPanel("Load png Textures", "", "");
		var files: String[] = Directory.GetFiles(path);
		for (var file: String in files)if (file.EndsWith(".png"))
			File.Copy(file, EditorApplication.currentScene);
	}
}
using UnityEditor;
using System.IO;

public class OpenFolderPanelExample : EditorWindow { [MenuItem("Example/Load Textures To Folder")] static void Apply() { string path = EditorUtility.OpenFolderPanel("Load png Textures", "", ""); string[] files = Directory.GetFiles(path);

foreach (string file in files) if (file.EndsWith(".png")) File.Copy(file, EditorApplication.currentScene); } }