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class in UnityEngine.Assertions.Must
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CloseAn extension class that serves as a wrapper for the Assert class.
The MustExtension class wraps the Assertion.Assert into a more readable and shorter syntax.
#pragma strict public var health: int; public var go: GameObject; function Update() { //This assertion Assert.AreNotEqual(0, health); //can be also written like this health.MustNotBeEqual(0); //Same with this assertion Assert.IsTrue(go.activeInHierarchy); //can be also written like this go.activeInHierarchy.MustBeTrue(); }
using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Assertions.Must;
public class ExampleClass : MonoBehaviour { public int health; public GameObject go; void Update() { //This assertion Assert.AreNotEqual(0, health); //can be also written like this health.MustNotBeEqual(0);
//Same with this assertion Assert.IsTrue(go.activeInHierarchy); //can be also written like this go.activeInHierarchy.MustBeTrue(); } }