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ScriptPlayable<T0>

struct in UnityEngine.Playables


Implements interfaces:IPlayable

Description

A IPlayable implementation that contains a PlayableBehaviour for the PlayableGraph. PlayableBehaviour can be used to write custom Playable that implement their own PrepareFrame callback.

A branch of a PlayableGraph must be connected to an output to be evaluated.

NOTE: You can use PlayableExtensions methods with ScriptPlayable objects.