Version: 2017.4
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EditorUtility.OpenFilePanel

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public static method OpenFilePanel(title: string, directory: string, extension: string): string;
public static string OpenFilePanel(string title, string directory, string extension);

Description

Displays the "open file" dialog and returns the selected path name.

See Also: SaveFilePanel function.


Open File Panel.

#pragma strict
public class OpenFilePanelExample extends EditorWindow {
	@MenuItem("Example/Overwrite Texture")
	static function Apply() {
		var texture: Texture2D = Selection.activeObject as Texture2D;
		if (texture == null) {
			EditorUtility.DisplayDialog("Select Texture", "You must select a texture first!", "OK");
			return ;
		}
		var path: String = EditorUtility.OpenFilePanel("Overwrite with png", "", "png");
		if (path.Length != 0) {
			var fileContent: var = File.ReadAllBytes(path);
			texture.LoadImage(fileContent);
		}
	}
}
using System.IO;
using UnityEngine;
using UnityEditor;

public class OpenFilePanelExample : EditorWindow { [MenuItem("Example/Overwrite Texture")] static void Apply() { Texture2D texture = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog("Select Texture", "You must select a texture first!", "OK"); return; }

string path = EditorUtility.OpenFilePanel("Overwrite with png", "", "png"); if (path.Length != 0) { var fileContent = File.ReadAllBytes(path); texture.LoadImage(fileContent); } } }