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ExposedPropertyResolver

struct in UnityEngine

Description

Object that is used to resolve references to an ExposedReference field.

This object is used by ExposedReference fields to resolve their values at runtime.

See also:
FrameData – You can find the ExposedPropertyResolver as a member of the FrameData structure you receive in Playable.PrepareFrame
• ExposedReference – You pass the ExposedPropertyResolver to the Resolve method to get the value at runtime.