Stores the selection made on a GridLayout.
| active | Whether there is an active GridSelection made on a GridLayout. | 
| grid | The Grid of the target of the active GridSelection. | 
| position | The cell coordinates of the active GridSelection made on the GridLayout. | 
| target | The GameObject of the GridLayout where the active GridSelection was made. | 
| Clear | Clears the active GridSelection. | 
| Select | Creates a new GridSelection and sets it as the active GridSelection. | 
| gridSelectionChanged | Callback for when the active GridSelection has changed. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |