Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CustomEditor

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Tells an Editor class which run-time type it's an editor for.

When you make a custom editor for a component, you need put this attribute on the editor class.

See Also: Editor class.

Properties

isFallbackIf true, match this editor only if all non-fallback editors do not match. Defaults to false.

Constructors

CustomEditorDefines which object type the custom editor class can edit.