Representation of Script assets.
This class represents C#, JavaScript and Boo files stored in the project.
GetClass | Returns the System.Type object of the class implemented by this script. |
FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. |
FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
bytes | The raw bytes of the text asset. (Read Only) |
text | The text contents of the .txt file as a string. (Read Only) |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
ToString | Returns the contents of the TextAsset. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |