Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

StencilState

struct in UnityEngine.Experimental.Rendering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Values for the stencil state.

Static Properties

DefaultDefault values for the stencil state.

Properties

compareFunctionThe function used to compare the reference value to the current contents of the buffer.
compareFunctionBackThe function used to compare the reference value to the current contents of the buffer for back-facing geometry.
compareFunctionFrontThe function used to compare the reference value to the current contents of the buffer for front-facing geometry.
enabledControls whether the stencil buffer is enabled.
failOperationWhat to do with the contents of the buffer if the stencil test fails.
failOperationBackWhat to do with the contents of the buffer if the stencil test fails for back-facing geometry.
failOperationFrontWhat to do with the contents of the buffer if the stencil test fails for front-facing geometry.
passOperationWhat to do with the contents of the buffer if the stencil test (and the depth test) passes.
passOperationBackWhat to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.
passOperationFrontWhat to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.
readMaskAn 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.
writeMaskAn 8 bit mask as an 0–255 integer, used when writing to the buffer.
zFailOperationWhat to do with the contents of the buffer if the stencil test passes, but the depth test fails.
zFailOperationBackWhat to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.
zFailOperationFrontWhat to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.

Constructors

StencilStateCreates a new stencil state with the given values.