class in UnityEngine.Networking
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Class defines network topology for host (socket opened by NetworkTransport.AddHost function). This topology defines: (1) how many connection with default config will be supported and (2) what will be special connections (connections with config different from default).
Example: p2p game with 10 people in the room and connection to chat server, in this case it will be 10 default connections and one special.
The NetworkServer and NetworkClient classed can be configured with a HostTopology instance.
|DefaultConfig||Defines config for default connections in the topology.|
|MaxDefaultConnections||Defines how many connection with default config be permitted.|
|ReceivedMessagePoolSize||Defines the maximum number of messages that each host can hold in its pool of received messages. The default size is 128.|
|SentMessagePoolSize||Defines the maximum number of messages that each host can hold in its pool of messages waiting to be sent. The default size is 128.|
|SpecialConnectionConfigs||List of special connection configs.|
|SpecialConnectionConfigsCount||Returns count of special connection added to topology.|
|AddSpecialConnectionConfig||Add special connection to topology (for example if you need to keep connection to standalone chat server you will need to use this function). Returned id should be use as one of parameters (with ip and port) to establish connection to this server.|
|GetSpecialConnectionConfig||Return reference to special connection config. Parameters of this config can be changed.|