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Choose how textures are applied to Particle Trails.
|Stretch||Map the texture once along the entire length of the trail.|
|Tile||Repeat the texture along the trail. To set the tiling rate, use Material.SetTextureScale.|
|DistributePerSegment||Map the texture once along the entire length of the trail, assuming all vertices are evenly spaced.|
|RepeatPerSegment||Repeat the texture along the trail, repeating at a rate of once per trail segment. To adjust the tiling rate, use Material.SetTextureScale.|