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struct in UnityEngine.SceneManagement
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Run-time data structure for *.unity file.
|buildIndex||Return the index of the Scene in the Build Settings.|
|isDirty||Returns true if the Scene is modifed.|
|isLoaded||Returns true if the Scene is loaded.|
|name||Returns the name of the Scene that is currently active in the game or app.|
|path||Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity".|
|rootCount||The number of root transforms of this Scene.|
|GetRootGameObjects||Returns all the root game objects in the Scene.|
|IsValid||Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.|
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