Legacy Documentation: Version 5.5
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EditorUtility.OpenFolderPanel

public static string OpenFolderPanel(string title, string folder, string defaultName);

Description

Displays the "open folder" dialog and returns the selected path name.

See Also: OpenFilePanel, SaveFolderPanel functions.


Open Folder Panel.

using UnityEditor;
using System.IO;

public class OpenFolderPanelExample : EditorWindow { [MenuItem( "Example/Load Textures To Folder" )] static void Apply( ) { string path = EditorUtility.OpenFolderPanel( "Load png Textures", "", "" ); string[] files = Directory.GetFiles( path );

foreach( string file in files ) if( file.EndsWith( ".png" ) ) File.Copy( file, EditorApplication.currentScene ); }

}