| BoxCast | Casts a box against colliders in the scene, returning the first collider to contact with it. | 
| BoxCastAll | Casts a box against colliders in the scene, returning all colliders that contact with it. | 
| BoxCastNonAlloc | Casts a box into the scene, returning colliders that contact with it into the provided results array. | 
| CapsuleCast | Casts a capsule against colliders in the scene, returning the first collider to contact with it. | 
| CapsuleCastAll | Casts a capsule against colliders in the scene, returning all colliders that contact with it. | 
| CapsuleCastNonAlloc | Casts a capsule into the scene, returning colliders that contact with it into the provided results array. | 
| CircleCast | Casts a circle against colliders in the scene, returning the first collider to contact with it. | 
| CircleCastAll | Casts a circle against colliders in the scene, returning all colliders that contact with it. | 
| CircleCastNonAlloc | Casts a circle into the scene, returning colliders that contact with it into the provided results array. | 
| Distance | Calculates the minimum distance between two colliders. | 
| GetContacts | Retrieves all colliders in contact with the collider. | 
| GetIgnoreCollision | Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not. | 
| GetIgnoreLayerCollision | Checks whether collisions between the specified layers be ignored or not. | 
| GetLayerCollisionMask | Get the collision layer mask that indicates which layer(s) the specified layer can collide with. | 
| GetRayIntersection | Cast a 3D ray against the colliders in the scene returning the first collider along the ray. | 
| GetRayIntersectionAll | Cast a 3D ray against the colliders in the scene returning all the colliders along the ray. | 
| GetRayIntersectionNonAlloc | Cast a 3D ray against the colliders in the scene returning the colliders along the ray. | 
| IgnoreCollision | Makes the collision detection system ignore all collisions/triggers between collider1 and collider2. | 
| IgnoreLayerCollision | Choose whether to detect or ignore collisions between a specified pair of layers. | 
| IsTouching | Checks whether the passed colliders are in contact or not. | 
| IsTouchingLayers | Checks whether the collider is touching any colliders on the specified layerMask or not. | 
| Linecast | Casts a line segment against colliders in the Scene. | 
| LinecastAll | Casts a line against colliders in the scene. | 
| LinecastNonAlloc | Casts a line against colliders in the scene. | 
| OverlapArea | Checks if a collider falls within a rectangular area. | 
| OverlapAreaAll | Get a list of all colliders that fall within a rectangular area. | 
| OverlapAreaNonAlloc | Get a list of all colliders that fall within a specified area. | 
| OverlapBox | Checks if a collider falls within a box area. | 
| OverlapBoxAll | Get a list of all colliders that fall within a box area. | 
| OverlapBoxNonAlloc | Get a list of all colliders that fall within a box area. | 
| OverlapCapsule | Checks if a collider falls within a capsule area. | 
| OverlapCapsuleAll | Get a list of all colliders that fall within a capsule area. | 
| OverlapCapsuleNonAlloc | Get a list of all colliders that fall within a capsule area. | 
| OverlapCircle | Checks if a collider falls within a circular area. | 
| OverlapCircleAll | Get a list of all colliders that fall within a circular area. | 
| OverlapCircleNonAlloc | Get a list of all colliders that fall within a circular area. | 
| OverlapCollider | Get a list of all colliders that overlap collider. | 
| OverlapPoint | Checks if a collider overlaps a point in space. | 
| OverlapPointAll | Get a list of all colliders that overlap a point in space. | 
| OverlapPointNonAlloc | Get a list of all colliders that overlap a point in space. | 
| Raycast | Casts a ray against colliders in the scene. | 
| RaycastAll | Casts a ray against colliders in the scene, returning all colliders that contact with it. | 
| RaycastNonAlloc | Casts a ray into the scene. | 
| SetLayerCollisionMask | Set the collision layer mask that indicates which layer(s) the specified layer can collide with. | 
| Simulate | Simulate physics in the scene. | 
| SyncTransforms | Synchronizes. |