Version: 5.6

OnDemandResourcesRequest

class in UnityEngine.iOS

/

다음으로부터 상속:AsyncOperation

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설명

Represents a request for On Demand Resources (ODR). It's an AsyncOperation and can be yielded in a coroutine.

NOTE: only available on iOS.

Creating an OnDemandResourcesRequest is equivalent to calling NSBundleResourceRequest.beginAccessingResourcesWithCompletionHandler. The request will keep the on demand resource alive until either Dispose() is called or the request object is collected by a garbage collector, which is the equivalent of calling NSBundleResourceRequest.endAccessingResources class.

static class Loader
{
    public static IEnumerator LoadAsset(string resourceName)
    {
        // Create the request
        var request = OnDemandResources.PreloadAsync(new string[] { "Asset's ODR tag" });

// Wait until request is completed yield return request;

// Check for errors if (request.error != null) throw new Exception("ODR request failed: " + request.error);

// Get path to the resource and use it var path = request.GetResourcePath(resourceName);

// Call Dispose() when resource is no longer needed. request.Dispose(); } }

변수

errorReturns an error after operation is complete.
loadingPrioritySets the priority for request.

Public 함수

DisposeRelease all resources kept alive by On Demand Resources (ODR) request.
GetResourcePathGets file system's path to the resource available in On Demand Resources (ODR) request.

상속된 멤버

변수

allowSceneActivationAllow scenes to be activated as soon as it is ready.
isDoneHas the operation finished? (Read Only)
priorityPriority lets you tweak in which order async operation calls will be performed.
progressWhat's the operation's progress. (Read Only)