Version: 5.6

GenericMenu

class in UnityEditor

매뉴얼로 전환

설명

The GenericMenu lets you create a custom context and dropdown menus.

The example below opens an Editor window with a green area. Context-clicking the green area shows a context menu, which triggers a callback to the script when an item is selected.

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using UnityEngine;
using UnityEditor;
using System.Collections;

// This example shows how to create a context menu inside a custom EditorWindow. // context-click the green area to show the menu

public class GenericMenuExample : EditorWindow { [MenuItem("Example/Open Window")] static void Init() { EditorWindow window = GetWindow<GenericMenuExample>(); window.position = new Rect(50, 50, 250, 60); window.Show(); }

void Callback(object obj) { Debug.Log("Selected: " + obj); }

void OnGUI() { Event currentEvent = Event.current; Rect contextRect = new Rect(10, 10, 100, 100); EditorGUI.DrawRect(contextRect, Color.green);

if (currentEvent.type == EventType.ContextClick) { Vector2 mousePos = currentEvent.mousePosition; if (contextRect.Contains(mousePos)) { // Now create the menu, add items and show it GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("MenuItem1"), false, Callback, "item 1"); menu.AddItem(new GUIContent("MenuItem2"), false, Callback, "item 2"); menu.AddSeparator(""); menu.AddItem(new GUIContent("SubMenu/MenuItem3"), false, Callback, "item 3"); menu.ShowAsContext(); currentEvent.Use(); } } } }

Public 함수

AddDisabledItemAdd a disabled item to the menu.
AddItemAdd an item to the menu.
AddSeparatorAdd a seperator item to the menu.
DropDownShow the menu at the given screen rect.
GetItemCountGet number of items in the menu.
ShowAsContextShow the menu under the mouse when right-clicked.

델리게이트

MenuFunctionCallback function, called when a menu item is selected.
MenuFunction2Callback function with user data, called when a menu item is selected.