Manifest for all the AssetBundles in the build.
| GetAllAssetBundles | Get all the AssetBundles in the manifest. |
| GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. |
| GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. |
| GetAssetBundleHash | Get the hash for the given AssetBundle. |
| GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |