Version: 5.6
Experimental: this API is experimental and might be changed or removed in the future.

AnimationLayerMixerPlayable

class in UnityEngine.Experimental.Director

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다음으로부터 상속:Experimental.Director.AnimationPlayable

매뉴얼로 전환

설명

Playable used to mix AnimationPlayables when used in Layers.

Used internally by the AnimatorControllerPlayable to drive layer-specific mixing.

상속된 멤버

변수

handleReturns the PlayableHandle for this playable.

Public 함수

IsValidReturns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable.

메시지

OnSetPlayStateCallback called when the PlayState has changed
OnSetTimeCallback called when the current time has changed
PrepareFramePrepares the Playable tree for the next frame. PrepareFrame is called before the tree is evaluated.