class in UnityEngine.Networking
/
다음으로부터 상속:Networking.DownloadHandler
A general-purpose DownloadHandler implementation which stores received data in a native byte buffer.
This is a general-purpose DownloadHandler subclass. It stores received data in native memory. It will preallocated a data buffer based on any received Content-Length
header, but will expand its buffer should the actual download size exceed the value of Content-Length
header (or if a Content-Length
header is not received).
Note: When accessing DownloadHandler.data or DownloadHandler.text on this subclass, a new byte array or string will be allocated each time the property is accessed.
DownloadHandlerBuffer | Default constructor. |
GetData | Returns a copy of the contents of the native-memory data buffer as a byte array. |
GetText | Returns a copy of the native-memory buffer interpreted as a UTF8 string. |
GetContent | Returns a copy of the native-memory buffer interpreted as a UTF8 string. |
data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) |
isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) |
text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. |
CompleteContent | Callback, invoked when all data has been received from the remote server. |
GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
ReceiveData | Callback, invoked as data is received from the remote server. |