class in UnityEngine.Experimental.Director
/
다음으로부터 상속:Experimental.Director.Playable
Base class for all user-defined playables.
OnDestroy | Called when the Playable is destroyed. |
OnGraphStart | Called when the PlayableGraph this Playable is owned by starts playing. |
OnGraphStop | Called when the PlayableGraph this Playable is owned by is stopped. |
OnPlayStateChanged | Override this method to perform custom operations when the PlayState changes. |
PrepareFrame | Called during evaluation of the PlayableGraph. |
ProcessFrame | The ProcessFrame is the stage at which your Playable should do its work. |
handle | Returns the PlayableHandle for this playable. |
IsValid | Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable. |
OnSetPlayState | Callback called when the PlayState has changed |
OnSetTime | Callback called when the current time has changed |